"We present a muscle-based control method for simulated bipeds in which both the muscle routing and control parameters are optimized. This yields a generic locomotion control method that supports a variety of bipedal creatures. All actuation forces are the result of 3D simulated muscles, and a model of neural delay is included for all feedback paths. As a result, our controllers generate torque patterns that incorporate biomechanical constraints. The synthesized controllers find different gaits based on target speed, can cope with uneven terrain and external perturbations, and can steer to target directions."
Envoyé par Alix le 14 janvier 2014 à 10h04
Baldoin Lombric Shaolin
Par-contre ils peuvent optimisé leurs modèles en ajoutant des articulations au niveau des épaules et des coudes pour faire des effets de balancier.
Ptisuisse Lombric Shaolin
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